How childhood memories are shaped through shared experiences with technology. It focuses on the idea of the “family computer” as a collective space, where time, attention, and interaction were not individual, but shared.
Using a combination of personal notes, scanned materials, and found images, the work reconstructs fragments of memory connected to early digital experiences-especially moments spent watching and learning from my brother. These memories are not stored as files or re-cordings, but as sensations, repetitions, and shared presence.
The structure follows four parts: memory, watching, fragments, and reflection. Together, they move from raw notes and early impressions toward a more reflective understanding of how digital environments influence what and how we remember.
Rather than presenting technology as a neutral tool, the project suggests that it actively shapes experience. The computer becomes both a physical object and a space of interaction-something that exists between people, not just in front of them.
In this way, memory is not located inside the machine, but somewhere between human experience and technological systems.
- index
- memory
- watching
- fragments